Penerapan Kahoot! Sebagai Media Pembelajaran Bahasa Inggris Di SMK Bina Insan Siak Hulu
DOI:
https://doi.org/10.59581/jphm-widyakarya.v2i1.2895Keywords:
Kahoot, English learning, motivationAbstract
Media for learning is a crucial part in the world of education. Well-crafted media is likely to influence classroom teaching and, ideally, improve student performance. This article discusses education on using Kahoot! as an interactive learning media to increase students' motivation and understanding in learning English. The method used is by providing socialization and increasing students' abilities in using social network-based learning media with the web and mobile-based Kahoot application which will be delivered face-to-face or offline. By holding this socialization, it is hoped that students will be able to use the application well and can take advantage of the Kahoot! as an interesting medium for learning English. The results achieved in this socialization were that students agreed that the Kahoot! can help make the atmosphere more fun and less boring.
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